Research article about how to prototype documentary stories for VR
TekLab researchers Joakim Vindenes and Lars Nyre recently published a peer-reviewed article drawing on student active explorations of how to make documentary stories in VR.
Students in Media City Bergen demonstrated their VR journalism in June 2018. Stine Olsen Helland helps one of the guests. Photo: UiB.
Lars Nyre
Tekst
Publisert: 22. mars 2024
TekLab has promoted student-active learning for more than a decade, and our insights are slowly being disseminated into the research community.
The title of the new research article is «Prototyping first-person viewer positions for VR narratives with storyboards and pilot productions». It was published in the Journal of Screenwritingissue number 3, 2023.
This journal is published by Intellect and is a leading research outlet in the field of screenwriting for television and film. The new article is part of a special issue ‘Virtual Reality: Exploring Technologies, Practices and Paradigms’. This issue explores the technologies and practices that VR storytelling implements, and pays particular attention to repurposing practices from earlier media, and specifically, screenwriting for film.
Why should we prototype VR storytelling?
The article deals with ways that creative teams can prototype documentary VR stories before making full-fledged and costly productions. Two prototyping methods are discussed; storyboarding that incorportates the 360 degree camera perspective of VR and short pilot productions that also explore possible narrative structures and qualities.
These two prototyping methods were adapted from interaction design and explored over two years by 40 bachelor students at the University of Bergen. You can read about the results of these student project in an article at Vismedia "Exploring VR journalism in higher education" (2018).
These educational projects were backed by the Vismedia project funded by the Norwegian Research Coundil (NFR) and TekLab funded by the Norwegian Directorate of Higher Education and Competence (HK-dir).
Exploring first-person perspectives
When making narratives in VR the story world has to be experienced from a first-person perspective. And the storytelling has to take place in relation to the user's ego-centric and immersive perspective. The students explored ways of planning and testing stories that have this novel perspective on a story world. Joakim Vindenes explains:
– We provide analyses of how storyboards and pilot productions can situate the user in relation to the virtual environment, and also developed a vocabulary to describe them. The students were asked to first create storyboards and then short pilot versions of their VR stories. They produced the pilot stories for Samsung Gear and HTC Vive, says Joakim.
– Based on the students’ trials, the article evaluates the use value of these methods for constructing first-person viewer positions for VR narratives. Traditionally, producers would use screenwriting methods, and we are happy that the Journal of Screenwriting, and its reviewers, acknowledged our HCI-driven approach.
Student led research
The main author is PhD Joakim Vindenes who is a Senior Analyst IT / XR developer at Equinor. The second author is professor Lars Nyre who is a teacher and researcher in Media City Bergen.
While conducting his PhD research, Joakim was also a co-teacher of virtual reality at the bachelor in media and interaction design (MIX). He was instrumental in the student explorations that led to the empirical material for the Journal of Screenwriting-article.
Joakim has been involved with interaction design and VR since 2012 when he started at the bachelor program in what was then called "new media". He completed his master's thesis in information science in 2017 and then embarked on a PhD project at Slate. Joakim was loosely affiliated also with Vismedia during the period when he worked on his doctoral project. All his research is based on combining HCI with VR. Joakim completed his PhD in 2023.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Strictly Necessary Cookies
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.
If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.